New Scenario for Cellulose that adds a push-your-luck scoring mechanism to building carbohydrates. Each player has a Coconut that they can fill with Carbohydrates as they build them. At the beginning of each round, players score points for Carbohydrates on their Coconuts and roll a dice. Any player with at least as many Carbs as the dice rolls must move 1 of their Carbs to the Cell Wall, then discard the rest.
Initially released with Dice Tower Kickstarter.
—description from the designer
For more information, please refer to the BGG listing.